Star Trek: Supremacy: News
2008.05.17 - After Easter Release
Mike Strobel, Project Lead of Star Trek Supremacy recently released a new pre release build of Star Trek Supremacy. Alot of updates and changes have been applies to this new addition. Listed below are the updates:
Added
* You can choose your starting tech level
(1, 3, 5, 7, or 9).
* You can now resume saved multiplayer games.
* Several new buildings to the game database.
* New images (Ships, buildings, etc)
* New music (Main menu...)
* 30+ new minor race ships to the game database. These won't be
viewable until the AI and the combat system are implemented however.
Check out This Thread if you want to see images of all of the minor
race and Empire ships. 170+ more minor race ships will be added to
the database in future updates.
* Added a rudimentary random events system (Only one random event is
currently implemented, more will be coming in future and hopefully
so will a random events editor)
* New menu options.
* Menus can now be animated. The option is turned off by default as
this is still a new function and we don't know what sort of hardware
demands it requires. Enable the "Enable dialog animations" and the
"Enable screen transitions" options to turn these on.
Updated
* The Cardassian shiplist, their ship stats, and their ship upgrade/obsoletion
paths are now fully complete.
* The Federation shiplist, their ship stats, and their ship upgrade/obsoletion
paths are now about 50% complete.
* Many of the buildings have updated stats, naming conventions and
upgrade/obsoletion paths. These changes should also make it easier
for people to make mods in future.
* The credits list now credits several more people for their
generous help with the game, including AndrewJT, .Iceman, Jamie11,
SJ2290, Valcoren, and Zulnak.
* Major behind-the scenes programming updates. These updates make
the game more stable, and will make it easier for Mike to make
future updates and additions for the game.
Removed
* The glitchy Cardassian UI (UI ill be replaced in a future update,
for the time being they will use the Federation one like the other
Empires currently do)
* The annoying turn processing beep.
Bug Fixes
* Map objects should no longer glitch. Instead of using animated gif
images, the game now generates animated images itself. This
unfortunately means that stars look dull and bland in the system
screen, but the system will be tweaked to improve it in future.
* The random freeze bug has been fixed
* The crash when attempting to create a new map after retiring from
a game has been fixed.
* Population blocks in the system build screen should now work and
display correctly.
* Sliders should now work correctly in the Intel screen.
* The random sound glitch during turn processing should no longer
occur.
* Menu selections should no longer appear behind the menu screen.
Known Problems
* The editor no longer works.
* Preparing to downloading the update takes an unusually long time.
* Morale-improving orders (Martial Law, State Tribunal etc) can only
be used once per system.
* You can only build two Orbital Batteries per system - one of your
own, and one of the default, minor-race design.
* The redeploy screen does not update or close during turn
processing. You must manually close and reopen it to update it.
2008.12.25
Merry Christmas
The Staff at Star Trek Supremacy has prepared a - A Christmas Gift - for all Trek fans. The update contains the following upgrades:
- New minor races. Some existing minor
races have been removed or replaced by the new minor races. (We
needed more info before we could implement the new minor races. The
ones that have been removed were originally put in as "filler"
races)
- All minor races now have home systems
correctly set. An old bug that Mike has now fixed prevented some
minor races having predefined planets in their homesystem. Gas Giant
and Crystalline type planets are now slightly more common in minor
race systems.
- All minor races systems are now
inhabited by the correct race. An old bug meant many of the minor
races had human populations set.
- New buildings added to the game. Some
existing buildings have been removed, renamed, or have new build
costs or bonuses.
All empires now have their own unique facilities. All minor races
now default to building Federation facilities to reduce game loading
times and memory requirements.
- All buildings now have correct build
costs and energy requirements set. Previously many of the buildings
had no costs set.
- All buildings now have correct upgrade
and obsoletion paths set. Previously some of the facilities had
weird path set that resulted in problems such as food facilities
upgrading into factories, that then obsoleted all your energy
structures so you would have to build and upgrade them from scratch.
- New building, minor race, minor race
emblems, and ship images. Some of the existing images have also been
manually cleaned up to remove issues with transparencies.
- New unique planet textures added or
existing textures replaced. These include Andoria, Ferenginar, Mars,
T'Khul, and Uranus.
- New or updated game text added. This
includes building descriptions, first contact messages, etc.
2008.11.28
A New Update has been released. The update allows the player to play one of the following races:
- United Federation of Planets
- Klingon Empire
- Romulan Empire
- Cardassian Union
- The Dominion
The update can be obtained by downloading Star Trek Supremacy through our downloads section or if you already have Star Trek Supremacy installed on your PC... click update in the ingame menu. The update will download directly into the game.
2008.05.30
A First Look At The Combat Engine for Star Trek: Supremacy. Four Videos are available for you to see what the future will hold.
2008.02.04
Mike Strobel, Lead Designer & Project Lead of Star Trek: Supremacy has released a number of screenshots for you. So take a few minutes and get some eye candy!
Click Here to See the latest Screenshots
2008.01.14
Thats right ... Mike Strobel has given us another great update to Supremacy. This version has corrected more of the bugs, as well as provided a editor.
So go ahead and download it today! - Click here to download
2008.01.14
Take a look at the work were doing with Supremacy.
Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update.
- The amount of content in the
game has been increased dramatically since my last news
item. I have personally added around 120 minor races and
their special structures. (These can only be built in
their system if you get them to be a member of your
Empire, eg. if the Bajorans join you you can build the
Bajoran Jalanda forum on Bajor which gives a +1 morale
Empire-wide bonus)
- I have added all of the Empire-specific special
structures, although I have not yet completed their
industrial costs etc. We have recycled many of the
images from BOTF for the time being, but Zeleni has made
a load of images that will be able to use instead.
Unfortunately he is on the road and unable to send them
to us until after Christmas.
- I am going to start adding in 125 minor race ships to
the game once my building updates are complete. (Yes,
there really are going to be that many)
- Cdrwolfe has added in all the Empire's ship designs to
the game.
- Cdrwolfe has added in all of the production facilities
to the game. (Food, Industry, Energy, Intel, Research,
Personnel)
- Kenneth_of_Borg is continuing to compile all of the
models that we need for the designs that are in the
game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni,
Fireball, Trashman, and Strings have all made model
contributions, and the list of models is growing
exponentially. We're hoping to get the entire model list
complete by December 2008, which seems like a long time,
but we really are dealing with hundreds of models - many
times more than was in BOTF. The current focus is simply
making the models, whilst texturing them will come
later. Strings is making tutorials and coming up with a
unified system of texturing to streamline the texturing
efforts in the future. The textures will eventually
include Diffuse maps, Bump maps, Specular maps, and Glow
maps for EVERY model, so they're going to look
fantastic. An example of Strings' work can be found
Here.
- Strings is looking into possibly developing the 3D
combat system himself for Supremacy. This will free up a
LOT of time for Mstrobel to continue working on all the
other programming aspects of the game, and if things go
to plan, the combat system will also be compatible with
BotE! The two games are being written in different
languages though, so there is a strong possibility that
this will not be possible.
- Mike Strobel has made minor updates to diplomacy. No
further diplomacy updates are yet possible as other
changes need to be implemented first.
- Mike Strobel has replaced the editor with a fancier
one that has more options. Due to this update, the game
and the fancy editor require now .Net 3.5 installed, as
opposed to .Net 2.5 when I last sent you an update. The
game also requires some updated server files, but thanks
to some testing on my part the necessary files are now
included in the Supremacy download so the server program
itself does not need to be installed.
- Mike Strobel is currently working on optimizing the
game. We have unfortunately found performance is varying
wildly - with some people's computers - such as mine -
taking 5 seconds to process a turn, and other computers
- that are actually more powerful - taking over 2
minutes to process a single turn. He has found a number
of programming bottlenecks and is working to fix those.
This bottleneck update will be part of the next update,
which should be coming in the next few weeks or even
days. With a bit of luck it will mean maps that are
larger than tiny will be playable! (The game runs so
slowly at larger map sizes that even though they are
implemented and playable you won't be able to play them
at any decent speed )
- Mike Strobel is starting to work on implementing an AI
system so you can actually play a game against the other
races. This will be one of the biggest updates he has
made so far to the game, and won't be complete for
several months.
2008.01.10
In December, Star Trek Supremacy creator, project lead, & genius Mike Strobel was interviewed on Hailing Frequency - Star Trek's Gaming own Podcast. Its a excellent interview and insight of what's to come. Download it now and discover the future.
Hailing Frequency Interview Episode 41
ALSO check out the first interview Mike had with Hailing Frequency.
Hailing Frequency Interview Episode 35
2008.01.08
Mike Strobel, Creator & Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version. The updated version contains bug fixes, and it also greatly stabilizes the game. You can find the latest version in our downloads section.
Were very appreciative of Mike's hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.
Birth of the Federation 2 Forums
2008.01.03
Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation. Then you can contribute to the project. Any and all assistance is appreciated and credited.
To find out information and how to participate - Click Here
Download Supremacy
Stop by our Downloads Section and Pick Up The Latest Copy of Star Trek: Supremacy.



