Star Trek: Supremacy: News

2008.05.30

A First Look At The Combat Engine for Star Trek: Supremacy.  Four Videos are available for you to see what the future will hold.

           

 

2008.02.04

Mike Strobel, Lead Designer & Project Lead of Star Trek: Supremacy has released a number of screenshots for you.  So take a few minutes and get some eye candy!

Click Here to See the latest Screenshots

 

2008.01.14

Thats right ... Mike Strobel has given us another great update to Supremacy.  This version has corrected more of the bugs, as well as provided a editor. 

So go ahead and download it today! - Click here to download

 

2008.01.14

Take a look at the work were doing with Supremacy. 

Matress of Evil, a contributor to Star Trek Supremacy has provided us with a update. 

- The amount of content in the game has been increased dramatically since my last news item. I have personally added around 120 minor races and their special structures. (These can only be built in their system if you get them to be a member of your Empire, eg. if the Bajorans join you you can build the Bajoran Jalanda forum on Bajor which gives a +1 morale Empire-wide bonus)

- I have added all of the Empire-specific special structures, although I have not yet completed their industrial costs etc. We have recycled many of the images from BOTF for the time being, but Zeleni has made a load of images that will be able to use instead. Unfortunately he is on the road and unable to send them to us until after Christmas.

- I am going to start adding in 125 minor race ships to the game once my building updates are complete. (Yes, there really are going to be that many)

- Cdrwolfe has added in all the Empire's ship designs to the game.

- Cdrwolfe has added in all of the production facilities to the game. (Food, Industry, Energy, Intel, Research, Personnel)

- Kenneth_of_Borg is continuing to compile all of the models that we need for the designs that are in the game. Kenneth_of_Borg, Jigalypuff, Skeeter, Zeleni, Fireball, Trashman, and Strings have all made model contributions, and the list of models is growing exponentially. We're hoping to get the entire model list complete by December 2008, which seems like a long time, but we really are dealing with hundreds of models - many times more than was in BOTF. The current focus is simply making the models, whilst texturing them will come later. Strings is making tutorials and coming up with a unified system of texturing to streamline the texturing efforts in the future. The textures will eventually include Diffuse maps, Bump maps, Specular maps, and Glow maps for EVERY model, so they're going to look fantastic. An example of Strings' work can be found Here.

- Strings is looking into possibly developing the 3D combat system himself for Supremacy. This will free up a LOT of time for Mstrobel to continue working on all the other programming aspects of the game, and if things go to plan, the combat system will also be compatible with BotE! The two games are being written in different languages though, so there is a strong possibility that this will not be possible.

- Mike Strobel has made minor updates to diplomacy. No further diplomacy updates are yet possible as other changes need to be implemented first.

- Mike Strobel has replaced the editor with a fancier one that has more options. Due to this update, the game and the fancy editor require now .Net 3.5 installed, as opposed to .Net 2.5 when I last sent you an update. The game also requires some updated server files, but thanks to some testing on my part the necessary files are now included in the Supremacy download so the server program itself does not need to be installed.

- Mike Strobel is currently working on optimizing the game. We have unfortunately found performance is varying wildly - with some people's computers - such as mine - taking 5 seconds to process a turn, and other computers - that are actually more powerful - taking over 2 minutes to process a single turn. He has found a number of programming bottlenecks and is working to fix those. This bottleneck update will be part of the next update, which should be coming in the next few weeks or even days. With a bit of luck it will mean maps that are larger than tiny will be playable! (The game runs so slowly at larger map sizes that even though they are implemented and playable you won't be able to play them at any decent speed )

- Mike Strobel is starting to work on implementing an AI system so you can actually play a game against the other races. This will be one of the biggest updates he has made so far to the game, and won't be complete for several months.

 

2008.01.10

In December, Star Trek Supremacy creator, project lead, & genius Mike Strobel was interviewed on Hailing Frequency - Star Trek's Gaming own Podcast.  Its a excellent interview and insight of what's to come.  Download it now and discover the future.

Hailing Frequency Interview Episode 41

ALSO check out the first interview Mike had with Hailing Frequency.

Hailing Frequency Interview Episode 35

 

2008.01.08

Mike Strobel, Creator & Project Lead of Star Trek Supremacy, has published the latest updated Pre-Alpha version.  The updated version contains bug fixes, and it also greatly stabilizes the game.  You can find the latest version in our downloads section.

Were very appreciative of Mike's hard work - Be sure to stop by the BOTF 2 forums and give him a thanks.

Birth of the Federation 2 Forums

 

2008.01.03

Think you got what it takes to make the sequel to the best Star Trek game...Birth of the Federation.  Then you can contribute to the project.  Any and all assistance is appreciated and credited. 

To find out information and how to participate - Click Here